Added new skeletons – a skeleton with shield (5x reduced damage from Tesla towers, 3x – from archers, 2x – from fireballs), skeleton builder (can build bridges across the big abysses).
Improved dwarf AI – each dwarf reserves several blocks so there is no need for another dwarves to go for the resources in vain.
Demolishing of goblins ladders by dwarves causes wood drops instead of self-destruction cases.
Added new more powerful magic stuff.
Increasing game speed doesn’t take effect at the game interface and rain (snow) animation.
Increased durability of lower levels so player needs improved tools to dig them.
Changed pic of the alchemy lab.
Increased number of rails crafted at a time, increased speed of trolleys.
Fixed bug with goblins getting stuck in ponds.
Fixed bug with tornado blowing the dwarves far away. Reduced tornado frequency.
Rain spell doesn’t call tornadoes now.
Fixed view of goblin’s camp durability level.
Fixed bug with larvae attacking through blocks.
Fixed fireball freezing after exiting the game.
Fixed bug with tech tree while opening new planet – new specific recipes wasn’t added into the tree.
Old recipe tree is switched off in custom game mode.
Fixed bug with weapon view and dwarves animation during combat.
Fixed bug with dwarves wall climbing and jumping from empty block.
Fixed bug with progress calculation for the items crafted at workbenches, smithies etc.
Fixed bug with items duplications in fast slots.
Small fixes at dialogs texts and items descriptions.
Other minor fixes.