0.9.022

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  • Added new boss-like monsters, which occupy hidden rooms and keep scrolls of stone portal. You have to find and kill all keepers to build up a portal. Keepers are extremely(!) dangerous and can attack by different ways. However they have vulnerability to mithril weapons.
  • Added new defense shooting tower which can be built near the beginning of the tech tree.
  • Redrawn Tesla towers pics and animation.
  • Redrawn Smithy pics and animation.
  • Improved archers AI to attack harmless creatures at close distance.
  • Increased skills influence. Now particular work will be waiting for skilled dwarf.
  • Dwarves mages can use magic health elixirs to cure other dwarves.
  • Redrawn fish pictures and animation.
  • Forbidden to disassemble totems in campaign mode because player couldn’t craft them soon enough.
  • Tesla towers don’t fall through the walls while changing walls configuration.
  • Monsters destroy wooden spikes completely.
  • Dwarves can overtake each other if their speeds differ enough.
  • Improved pathfinding through the portals.
  • Improved dwarves behavior under attack at the elevators.
  • To go through the portal in direct control mode you should use “W” button or “Arrow up” button.
  • If player selected a block or an item in the fast slot one can place it behind scaffolds without removing them.
  • Tornado can’t carry away sand block or ground block if there is a heavy construction above it (iron cell, smithy etc.).
  • After demolition of additional stockpile it is broken into pieces with partial loss.
  • While demolition 2 identical wall block the context menu doesn’t appear. Front wall block will be demolished at first then the back wall block will be removed.
  • Unreachable marks won’t be displayed near torches founded in secret rooms if dwarves can’t reach them.
  • Decreased mana cost of imps spell.
  • Fixed bug with cook skill while working with different devices.
  • Fixed bug with dwarf fall from the elevators and trolleys while selecting it and pressing “Go sleep” button.
  • Fixed bug with construction loss after sand block fell to it.
  • Fixed possibility of replacing bas-reliefs with another blocks.
  • Fixed simultaneous placing of blocks by several dwarves.
  • Fixed bug with gathering resources by imps far away from stockpile.
  • Fixed bug with water appearance inside solid blocks.
  • Fixed bug with big creatures animation blinking inside narrow tunnels.
  • Fixed bug with screen yanking while changing scale in direct control mode.
  • Fixed bug with beholder appearance after starting new level.
  • Fixed bug with message about shelter borders after level restart.
  • Fixed some crash issues and minor bugs.