Improved dwarves AI: underwater digging, pathfinding, gaining skills.
New comfort formula includes perimeter walls, interior items, housing space for 1 dwarf, illumination, web and bushes inside the shelter.
New pics and animations of some plants, resources, constructions and workbenches.
New magical statues giving bonus to some skills.
Torches and other similar constructions can be placed on the 3rd back wall.
Hot keys CTRL*R(est) sends all dwarves with health under 70% to sleep, CTRL*E(at) sends all starving dwarves to eat.
When imps spell run out, imps carry last items to the stockpile and disappear only after that.
Reordered quests except the tech tree quests (required level restart).
Damage of dwarf reduced when he stays behind the loophole.
Fixed inflicted damage of 3rd level Tesla Tower.
Fixed attack mark disappearing when clicking on monsters.
Water blocks won’t disappear now deep under water.
Resources are not spent now In sandbox mode when crafting known spell.
Fixed calculation of shelter borders when removing totem.
Fixed empty dwarves names when switching languages.
Limited skill level up to 100% (without skill items).
Fixed torches burning under water.
Fixed displaying of animated items when scrolling and scaling.
Spikes can be placed only atop the level block.
Added archers animation (aiming up and down).
Fixed simultaneously using of the same bed by dwarves.
Blocked portal spell prolongation near main stockpile.
Changed recipe of portable miner’s lamp.
Minor bugs and interface fixes and changes.