By constructing a several sections of farmer fence you create a farm in which can be placed such animals as: sheep, llamas, and all kinds of chickens. To catch animals, dwarves set the trap-cages. Sheep and llama can be shaved by using special scissors. Chicken will give you feathers and eggs.
Added new monster – gargoyle. Flock of gargoyles attack fortress and dwarves from above. They become stones at sunrise.
Sheep’s wool grows over time. Bald sheep doesn’t drop wool. Skin is dropped now only from boars.
With the addition of farm now balanced some resources drops (skin, meat, wool) and producing of some items (rope).
Improved dwarves AI during switching the siege mode, hunting, building sequence priority, pathfinding, tasks distribution between dwarves.
Added coins drop from strong monsters with some probability. Especially it is seen on monsters wave. Giant worm now drops significant amount of valuable resources after death.
Improved dwarf’s calls of each other when beginning a battle.
Improved monsters pathfinding.
Improved stability of saved games.
Added notification icon when monsters attack dwarves constructions.
Monsters receive now several damage when fall into the fence.
Now allowed simultaneously using of growing trees spell.
Direct control mode now automatically switches off when pressing any notification icon.
Added auto filling of already known recipes by using craft button.
Fixed bug with dwarves behavior after switching off siege mode.
Fixed displaying of health and satiety indicators when switching between the dwarves.
Fixed dwarves behavior on the ladders under monsters attack.
Fixed short time of replacing the pyramids blocs.
Fixed scorpion arriving in the bestiary book.
Fixed arriving of a scorpion in the bestiary book.
Fixed beasts animation when moving through the ladders.
Forbidden ability to spoil the block destruction by monsters with marking it to dig and then cancelling the action.
This page was last edited on 13 January 2015, at 23:05.
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