Archers now can attack animals within farms.
Increased range of visibility for gargoyles.
Improved pathfinding of the dwarves for building tasks and after closing the magic portals.
Balanced AI – lowered priority of gathering resources.
Improved pathfinding of monsters to the dwarves shelter.
Performance optimization of the game.
First of all ghosts try to throw out the stone gargoyles if they are in a stockpile.
Balanced quantity of loot appearing from the strongest monsters.
Changed number of produced resources: clay 5->2, bricks 6->3, bans 5->3, apple pies 10->6, soup 5->3. Changed feeding: fried eggs 3->2. Changed healing: apple pies 0->2%, greens salad 0->2%
Simple arrows removed from shop.
Fixed appearing of beholders in the monsters waves.
Some minor interface changes e.g. removed description of the empty slots at the equipment dialog.
Fixed bug with displaying of information while switching between dwarves.
Fixed bug with wool growing on the sheep.
Fixed bug with fully satiety recovering with the single beer mug.
Fixed bug with elevator’s cabin moving outside the shaft.
Fixed some crash issues e.g. for Windows XP and Mac.
Other minor fixes and improvements: increased comfort for the table with tablecloth, increased durability of wooden walls, decreased slugs’ lifetime, fixed yetis dying underwater.
Other minor interface fixes.