- For the satiety mechanics, see Dwarfs' Satiety.
- For non edible items used to create food, see Category:Ingredients.
Food are foraged, fast prepared or cooked items that keep dwarfs satiated. If a dwarf is hungry, and the player has already placed a table anywhere, the starveling will complain: "Where is the food? I'm starving!" If the player has not placed any table, the hungry will claim: "We need a table for food."
Some special food have a heal effect and some other will improve dwarfs speed by 50%.
In game all food items can be found on the 6th tab of the "Craft" menu (dish icon).
Sources[edit | edit source]
|Forage||Foraged food are ready to eat since dwarfs take them from nature. If the dwarf taking an apple on the ground is hungry and not bored of eating apples, he/she will eat the apple instead of carring it to the stockpile. These cheap forageables provide very little feeding effects and some are ingredients to other fast prepared and cooked dishes. Players may miss some ingredients like berries, used to produce wine, if dwarfs are hungry when harvesting berry bushes.|
|Fast prepare||Fast prepared food are items crafted directly by the player on the inventory menu ("Craft" button), on the food tab. These items provide an average feeding effects.|
|Cook||Cooked food require a kitchen placed somewhere. Dwarfs will take some time to prepare these items there. All cooked food require one coal to be prepared; the beer and the tea (no coal) and the fish stew (2 coals), being exceptions. These expensive dishes provide high feeding effects.|
|Fermentation||Although the beer is a known fermentated drink in real life, the wine is the only item in the game that takes time in a fermentation process. The wine barrel is prepared in the kitchen and placed somewhere to wait for a wine bottle to drop.|
|Events||Some food drop in special parachuted boxes during Christmas and Halloween days.|
|Biomes||Food items received as a reward after winning a battle (coop. or pvp) in a biome.|
Serving[edit | edit source]
- Create a table and place it anywhere, preferably inside the shelter.
- Drag food to the quick bar.
- Highlight the selection.
- Click on the table.
This will create a buffet of options for the dwarfs, that will now feed themselves regularly. Different dishes will avoid dwarfs will getting bored of the same food and not eating.
Items[edit | edit source]
Some notes to understand the table below:
Recipe shows the amount of items created with one recipe. Only applies to fast prep. and cooked food.
T.Feed is the total feeding effect for 1 recipe, i.e.: the 1st column multiplied for the 2nd column. E.g.: Each stew dish feeds 3 points, each stew recipe produces 10 dishes, so the total feed effect for one stew recipe is 30 points.
Special shows the heal or speed bonus.
Source is explained above.
Price is the approximate number of coins that would be required to buy one item at the shop.
World occurrence restriction only applies to forage items and to cooked dishes depending on these forages. This column shows if the item can be obtained without buying it. The shop availability follows distinct rules for ex.: the forest forage (apple) can be bought in all worlds, while the desert forage (coconut) can be bought in the desert and the underground world, and the snow forage (lard) can only be found in the snow world shop.
|Apple Pie||2||⨯10||20||Heal 2%||Cook||0,333||All|
|Battle frenzy infusion||1||–||1||Speed +50%
|Cone||1||–||1||–||Forage||0,125||Forest / Snow|
|Dried Mushrooms||1||⨯1||1||–||Fast prep.||0,250||Underground|
|Enchanted Berries||3||–||3||Heal 50%||Biome Underground||–||All|
|Gingerbread Men||1||–||1||Heal 5%||Christmas||–||All|
|Homemade Wine||1||–||1||Heal 33%
|Mixed Greens Salad||2||⨯2||4||Heal 2%||Fast prep.||0,200||Forest|
|Mushroom Salad||2||⨯2||4||–||Fast prep.||0,333||Underground|
|Spider Nest Pie||3||–||3||–||Halloween||–||All|
|Witch Finger Cookies||3||–||3||–||Halloween||–||All|