Keeper of the Altar
|Keeper of the Altar|
|A mighty servant of the ancient creature Takmak. This old priest has guarded the great altar for many centuries and has great magical powers. Do not try to engage him unless you are sure you can defeat him!|
Summons Orcs & Goblins
| Mithril Ore x20|
Gold Ore x20
Silver Ore x25
Iron Ore x30
Adv. Jason Mask x4 (50% chance each)
- Not to be confused with the Forest World inhabitant goblin leader, which is called
goblin_shamanin the game files.
Speeches[edit | edit source]
As the player scrolls the game screen towards the Altar Shaman, he starts several sort of dialogues, one after another, which will gradually explain for new players how the Altar works.
Behavior[edit | edit source]
Vincible or not[edit | edit source]
Even though he's very strong, with an absurd HP and overpowered skills, this old priest is actually beatable. On this subject, one of the game developers, after had been criticized of having created a "not fun" enemy, he just replied:
|“||No one is forcing you to kill him. :)||„|
|~ Iquos on Steam Community General Discussions|
HP and regen[edit | edit source]
As many other creatures, the Keeper of the Altar has a quota of constant life regeneration. While for other creatures this attribute may go unnoticed, it will make a huge diference while trying to kill the Shaman. His 999 HP will explain why.
Teleportation[edit | edit source]
He can teleport. Trying to isolate him from the altar or trying to get him stuck inside some blocks, won't give the player any advantage, as he always move around when being attacked. And if he feels somehow blocked, he'll destroy some blocks around him, melting them and transforming them into water.
Submersion[edit | edit source]
He can not be drowned. Even if he doesn't use his teleport hability, and the player succeed to completely cover the Shaman with water, it will make no difference, as he does not lose health when submerged.
Invisibility[edit | edit source]
When with very low health, the Keeper of the Altar becomes invisible and the only way of finding it is by the tiny green heart over his head, indicating the amount of health he still has. Something like this:
The player may also try to click everywhere around the altar to see if the attack order is activated. The crossed swords icon will indicate the shaman's position.
Truculence[edit | edit source]
Magic fireball[edit | edit source]
The fireballs damage is not reduced by the armors that dwarfs are equipped with. The location of the fireballs are random and the shaman has not a established delay between the spells casted. This means he can cast two or three times the fireballs in no time, making a well armored dwarf with half of life die instantly.
Summoning[edit | edit source]
History[edit | edit source]
|1.1.000b||May 2015||Introduced (Underground World - Beta).|
|1.1.004b||May 2015||Added ability of teleporting and protection from sand blocks.|
|Now his fireballs destroy dwarfs’ blocks.|
|Increased delay between shaman’s dialogs.|
|1.1.005b||May 2015||Minor changes and fixes: shaman's dialogs.|
|1.1.007||21 May 2015||Official introduction (Underground World).|
|1.1.008||27 May 2015||He now teleports himself to the altar if he appears far from it.|
|If some blocks don’t let him pass to the altar he can transform them to the water.|
See also[edit | edit source]
References[edit | edit source]
- Bestiary name of the creature. In game files it is called
- As he presents himself.
- The Bestiary classifies him as a "very dangerous" creature.
- 999 acording to game files. To help understand what does this mean, dwarfs have 10 HP.
- Or, at least it was beatable in earlier versions of the game, as there are still online videos from 2015 on Internet showing players killing him.
- It's 0.16% according to game files.
- From log 1.1.008: "Shaman at the 4th world now teleports himself to the altar if he appears far from it."
- ibidem: "If some blocks don’t let him pass to the altar he can transform them to the water."
- The game files for this character says:
water_die_time value="0", meaning the time passed inside the water has no influence on health points.
- Info found in the game files, under the following tags: