Pet

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This article is related to the Sisters in Arms DLC.

A pet is a creature the player recieve to help dwarfs in their task of shelter protection. To have them, the player must craft a pet house and place this item anywhere on the map, preferably inside the shelter, near to where monsters will try to break in. The pets are available[1] in all worlds and biomes.

New Creature Sign.png We’ve made two kinds of pets for you that can be called upon to hunt pests, guard the dwarves’ home, and protect their masters. Having a pet also significantly increases your comfort level.
~ DLC Sisters in Arms announcement.

Types[edit | edit source]

There are 2 types of pets, similar in their behavior, but with small differences in their attributes, which are listed below.

Pet Damage Normal speed[2] Running speed Health Obtained by placing a
Frogolisk icon.png Frogolisk 0.8 40 80 20 Frogolisk House.png frogolisk house
Owlcat icon.png Owlcat 0.9 50 110 17 Owlcat House.png owlcat house
Old friend icon.png Old friend 0.9 50 110 17 Old friend house vacant.png house of an old friend

Frogolisk[edit | edit source]

The frogolisk[3] spawns when a frogolisk house is placed. It's tougher, does less damage and is slower than the owlcat.

Frogolisk
Frogolisk.png
This creature is an incredible mix of a frog and a reptile. It serves the dwarves as a faithful companion and a guardian for their shelter.
Statistics
Attack 0.8
Walking speed 40
Running speed 80
Climbing speed 40
Health 20
Drops
Meat.png Meat (30% chance)
Leather.png Leather (30% chance)

Owlcat[edit | edit source]

The owlcat[4] spawns when a owlcat house is placed. It's faster, does more damage and is more fragile than the frogolisk.

Owlcat
Owlcat.png
Neither a cat nor an owl – just another pet to help the dwarves in their adventures.
Statistics
Attack 0.9
Walking speed 50
Running speed 110
Climbing speed 50
Health 17
Drops
Meat.png Meat (30% chance)
Leather.png Leather (30% chance)

Old friend[edit | edit source]

The old friend[5] spawns when a house of an old friend is placed. It has the same statistics of the owlcat.

Old friend
Old friend.png
Statistics
Attack 0.9
Walking speed 50
Running speed 110
Climbing speed 50
Health 17
Drops
Meat.png Meat (30% chance)
Leather.png Leather (30% chance)

Pet house[edit | edit source]

Pet house
Frogolisk House.png     Owlcat House.png
Frogolisk house     Owlcat house
Old friend house vacant.png

House of an old friend
Statistics
Types Furniture • Defense
Damage 0.8 if it lodges a frogolisk
0.9 if it lodges an owlcat
Comfort 15
Placeable Tango Tick1.png
Price per Unit 15 Coin(s)
Tech Needed Advanced Construction
Size 3x1 3x1

To have a pet, the player must craft and place a pet house, which is an advanced construction. Each type of pet has its own kind of pet house, and will only sleep if there is an empty house of its type.

Each pet house creates a kind of radius which the animal will try to protect. It's possible though to use it aggressively by replacing the house to near where the enemies are / are spawning (e.g. near the pyramids in the desert world). As a monster enters this radius, the pet will migrate to its new "nest" to defend it. If no enemy approaches, the pet will only migrate when it will try to sleep.

The pet houses have distinct crafting recipes:

The house of an old friend is not craftable.

Maximum number[edit | edit source]

The amount of pets a player can have is limited by the player's level, being the maximum number of pets half of the player's level, and considering only the integer number. So, if a player is level 6 and has 3 pets, he'll only be allowed a 4th tamed animal leveling up to 8. As the maximum level a player can reach is 20, the highest amount of pets a player can have in the game is 10.

For an easier visualization, here are the quantities.

Player level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Maximum № of pets 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10

The number of dwarfs has no influence in this count. So if the player loses one or more dwarfs, the maximum number of pets he can have will not be affected.

Behavior[edit | edit source]

Health[edit | edit source]

The health of each animal is represented by 3 red[*] hearts — Dwarf Health.pngDwarf Health.pngDwarf Health.png. When it gets damaged, the heart more on the right will shrink until it disappears. If all hearts are gone, the pet dies.

Death and respawn[edit | edit source]

Pets respawn like dwarfs, also after a penalty time. But with pets, this penalty time only applies after the 2nd pet dead. This means that, if the player hasn't lost any pet for a while, the next pet dead will respawn immeadiatelly.

Sleep time[edit | edit source]

Like dwarfs, pets also recover health while sleeping. But here, the player has no control on commanding them to go rest. Pets, unlike the dwarfs, will try to rest whenever they aren't full health, and if there are no hostile creatures around it. If there are enemies around, the pet will fight them until it's very low on HP. The animal then will try to escape, running to its house. If it gets there, it will only rest though if there are no hostile creature near its house.

This is why putting the pet's house outside the shelter, may be considered a bad idea, because, when hurted, the poor creature may not find a way to rest and recover HP, dying more than it would be necessary. It's recommended though to place their houses inside the shelter, to give them a peaceful environment for them to rest, but also to profit from the 15 points of confort each pet house delivers.

Idle time[edit | edit source]

If a pet has full health and has no ennemy around it's house, it will occasionally approach to one of the dwarfs to interact with him/her. This is only a cosmetic animation.

History[edit | edit source]

Version Release Changes
1.4.014 15 Feb, 2018 * The hearts representing the pet's health has changed from yellow (Animal Health.png - like in all animals) to red (Dwarf Health.png - like in all dwarfs).
1.4.013 25 Dec 2017 Increased the delay for a new pet to replace the deceased one.
1.4.002 24 Mar 2017 Fixed: new pets don’t spawn to replace the dead ones.
1.3.004 27 Oct 2016 (Halloween) Introduced: old friend.
Add new sounds.
1.3.003 28 Jul 2016 Fixed bug when skins were changing at each game restart.
1.3.001 7 Jul 2016 Pets now bring experience by killing monsters.
1.3.000 5 Jul 2016 (Sisters in Arms DLC) Introduced: frogolisk and owlcat.

References[edit | edit source]

  1. Since the DLC Sisters in Arms (1.3.000).
  2. For walking and climbing without ladders
  3. This is its name according to the Bestiary. In game files it may appear as: basilisk_pet or just basilisk.
  4. This is its name according to the Bestiary. In game files it may appear as: catowl_pet or just catowl.
  5. This creature has not a bestiary page. In game files it is called crip_catowl_pet.