Tech Tree mode
- For the grid of all technologies, see Tech Tree.
Tech tree mode is an alternate "tech mode" to the sandbox, both in single and multiplayer custom games, where techs must be researched to unlock more advanced ones; and it is the pre-set tech mode along the entire campaign.
In this mode, all techs are organized in a Tech Tree window (image at the right), which can be accessed by clicking on the tech tree button (image below).
Research progress[edit | edit source]
Researching a technology is accomplished by crafting the different items available in it.
The research progress of each tech is show as a percentual bar. Each crafted item provides a short advance to progress bar. One item can be crafted more than once, but will provide a more diminishing progress each time it is crafted.
The progress made is shown by the green portion of the bar. And yellow portion shows how much an item will add to the progress bar if it's crafted. Items ordered to be crafted in crafting stations but not crafted yet are also show in the yellow portion.
This technological advance can be tracked in two places:
- the tech tree window; and
- the crafting area.
Locked / unlocked[edit | edit source]
In the crafting area, fully researched techs show an entirely green bar.
In the tech tree window, only techs being researched display the bar; and the unlocking progress is represented by the background color and a small icon on the top right, respectively meaning:
|Brown BG + Lock icon:
locked technology research
|Orange BG + Flask icon:
ongoing technology development
|Green BG + Check icon:|
complete technology research
When starting a game in tech tree mode, all techs are locked, except:Basic Tool Making (the only starting tech);
Campaign[edit | edit source]
In the campaign mode, each new world begins with a more large portion of the tech tree unlocked.
|World \ Tier||0||1||2||3||4||5|
History[edit | edit source]
|0.9.003||22 Nov 2013||Fixed bug: an item disappears from the crafting table when technology tree opens (task completed)|
|0.9.007||01 Dec 2013||Tech tree mode becomes an option. Sandbox mode is introduced.|
|0.9.008||10 Dec 2013||Technology tree fits in screens with lower resolutions.|
|0.9.016||24 Feb 2014||Added new technology tree with items grouped by techs. In the custom game mode one may choose either new or old tree, or play game without tech tree (sandbox). In campaign mode only the new tech tree can be used.|
|0.9.018||05 Mar 2014||Fixed bug with tech tree while opening new planet – new specific recipes wasn’t added into the tree.|
|0.9.023||11 Apr 2014||Item names shown for inactive technologies in the tech tree.|
|0.9.032||18 July 2014||Few changes at the tech tree.|
|1.0.011||12 Mar 2015||Fixed bug with tech progress calculation when using autofilling the craft table.|
|Few changes in the tech tree structure for better investigation.|
|1.1.002b||Mar 2015||Fixed incorrect view of tech tree after loading of previous worlds.|
|1.1.007||21 May 2015||Underground World introduced with its own tech tree.|
|Small changes in the tech tree for old worlds - added several items from 4th world, luxury decorating technology was disconnected from others.|
|1.1.008||27 May 2015||Elixir of obliteration was placed earlier in the tech tree and compass spell was placed further.|
|Fixed order of technologies for the tech trees in different worlds.|
|1.2.010||26 Jun 2016||Fixed cases of discrepancy of a Tech Tree with the current world.|
|1.3.000||5 Jul 2016||Wooden stuff available earlier in the tech tree.|
|1.3.004||27 Oct 2016||At the start of a new level in campaign mode, a huge part of the tech tree becomes initially available with each new planet.|
|1.4.000||21 Mar 2017||The tech tree becomes partially open more and more from the very beginning of each level in campaign.|
|Deleted some links limiting access to weapon technologies by interior technologies.|