Weapons are used by dwarfs while fighting or hunting. There are two main kinds of weapons: melee and distance.
Items that provide a bonus other than the physical damage have a little green plus sign (+) after the damage value. The details for that extra bonus should be found on the page of the respective item.
Melee[ | ]
Some melee weapons come with a inherent hit rate bonus; mostly swords and spears. It's exact values aren't visible for players inside the game. Algthough it is noticeable that some weapons make dwarfs hit faster than others. A great example of this disparity is the Mithril Sword with a speed bonus of +200% and the Mithril Hammer with no bonus at all.
Distance[ | ]
Bows and firearms[ | ]
Item | Damage | Accuracy | Range | Acquired by | Restricted to |
---|---|---|---|---|---|
Wooden Bow | 20 | 70% | 3 | crafting | – |
Frostling Bow | 25 | 50% | 3 | drop: Frostling | world: Snow |
Longbow | 30 | 60% | 4 | crafting | – |
Heavy Bow | 43 | 50% | 5 | crafting | – |
Thunderbolt Bow | 40 | 100% | 6 | secret ingredient + crafting | DLC: B&M |
Flamethrower | 10 | 100% | 3 | secret ingredient + crafting | DLC: B&M Worlds + biome: Underground |
Pistol | 20 | 85% | 3 | crafting | world: Underground |
Rifle | 30 | 70% | 4 | crafting | world: Underground |
Multi-Barreled Rifle | 40 | 50% | 5 | shop (75 ) | – |
High-Powered Rifle | 50 | 60% | 5 | crafting | world: Underground |
Ammunition[ | ]
According to the type of ranged weapons dwarfs are equipped with—bows, electric bow, flamethrower or guns—they will automatically select the related kind of ammo: arrows, electric charges, fuels or bullets, respectively. Each type of weapon has a default basic unlimited ammo (infinity symbol), so dwarfs can shoot at will as soon as they're armed. This basic ammo is always "enabled" (green check) in the "Equip" menu for dwarfs using a related ranged weapon.
For the purpose of increasing the damage applied, special ammo can be crafted and used on most critical battles. These items have to be crafted individually on crafting stations and carried to the stock for then become available in the "Equip" menu, where they can be enabled/disabled for each dwarf separately. They are disabled by default for all dwarfs. But equipping a dwarf with a (new) ranged weapon automatically enables all types of special ammo related to that (new) weapon and already existing in the stock. When more than one type of ammo is enabled for a dwarf, the most effective will be used first.
Item | Damage | Acquired by |
---|---|---|
Simple Arrows | +0 | ∞ |
Fire Arrows | +20 | crafting |
Silver Arrows | +40 | crafting |
Lightning Arrow | +30 | ∞ |
Lightning Ball Cartridge | +50 | crafting |
Flamethrower Cartridges | +10 | ∞ |
Forge Fire Cartridges | +20 | crafting |
Simple Ammo | +0 | ∞ |
Steel Ammo | +30 | crafting |
Incendiary Ammo | +50 | crafting |
Staffs[ | ]
Item | Damage | Range | Hits | Acquired by | Restricted to |
---|---|---|---|---|---|
Wooden Staff | 10 | 4 | 1 | crafting | – |
Metal Staff | 15 | 4 | 1 | crafting | – |
Fire Whip Staff | 20 | 5 | 1 | crafting | DLC: B&M |
Wizard's Staff | 20 | 5 | 2 | crafting | – |
Mithril Wizard's Staff | 30 | 6 | 3 | crafting | – |
Living Forest Staff | 15+ | 5 | 3 | secret ingredient + crafting | DLC: B&M world: Forest |
Shaman's Staff | 25+ | 6 | 4 | reward | biome: Underground[1] |