- Not to be confused with the biomes.
- For the automatically generated list of all worlds, see Category: Worlds.
- For the type, size, weather, topography and difficulty of each world in the campaign, see Campaign - Settings.
These blocks are randomly generated just before the first dwarf arrives in the said dimension.
Types[edit | edit source]
Below, each world with its title:
|Forest||The Land of New Hope|
|Snow||The Land of Winter Heaven|
|Desert||The Land of Dry Winds|
|Underground||The Land of Dangerous Caves|
Composition[edit | edit source]
All worlds are generally composed with air on top, sea on both sides and various earth layers in the large middle. These earth layers are the deposit of minerals like iron, silver, gold and mithril, as well as crystals of various colors.
Columns of indestructible rock separate the earth from the seas.
In the Underground World, floating islands (around five) will appear in the air and there is no sea. The right and left edges of the map are delimited with the indestructible rock from top to bottom.
The contact with the first earth layer and the air is called the surface of the world. This is where the flora grows and animals and some monsters spawn.
In the Forest, the Desert and the Underground Worlds water from the rain will occasionally form water ponds, specially if it falls over a large stone surface. In the Snow World, snow will fall instead, forming a one-to-three blocks-high snow layer over the entire surface. Some bushes will grow from snow blocks.
In the Desert World, there is no first earth layer. A thin sand layer will cover the major part of the surface, allowing a steppe-like vegetation growth. In the Desert, the second earth layer will sometimes appear in the surface, allowing the natural spawming of palms. An artificial first earth layer can be created by dwarfs to facilitate the growth of more palms.
Under all earth layers there is lava, and just above the lava, an area where everything - except background blocks and creatures - will burn.
Features[edit | edit source]
The Snow World has specific furniture and traps.
The Desert and the Snow Worlds have specific weather events and initial clothes.
The Snow and the Underground Worlds have specific raw and processed materials.
The Desert and the Underground Worlds have specific locales.
Settings[edit | edit source]
Sizes[edit | edit source]
- See the main article World size.
Regarding the size, worlds can be:
- medium or
The Underground World is an exception: it can only be large.
Weather events[edit | edit source]
Weather events always include:
- rain, in the Forest, Desert and Underground Worlds,
- snow, in the Snow World, and
- tornados, in the Desert World.
And the frequency of these events can be:
- average and
Topography[edit | edit source]
Topography is a pre-set characteristic that only appears in campaign games and cannot be configured by any means.
It can be seen:
- by pressing ESC while in a campaign game or
- choosing a world in a saved game.
Difficulty[edit | edit source]
- See the main article Difficulty levels.
And concerning the difficulty level, worlds can be:
- very easy,
- very hard or
History[edit | edit source]
|1.4.013||25 Dec 2017||Fixed some cases of generating a world without a room with the portal.|
|1.4.000||21 Mar 2017||Full multiplayer mode was introduced with the DLC Dig with Friends.|
|1.2.001||19 Dec 2015||Biomes were introduced as a first multiplayer environment.|
|1.1.007||21 May 2015||Underground World was introduced.|
|1.0.000||24 Nov 2014||Craft the World was released on Steam with three available worlds.|
|0.9.016||24 Feb 2014||Desert World was introduced.|
|0.9.010||19 Dec 2013||Snow World was introduced.|
|0.9.007||01 Dec 2013||Custom mode was introduced.|
|0.9.003||22 Nov 2013||The Forest World was the only world available.|