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Keeper of the Altar
Keeper of the Altar

A mighty servant of the ancient creature Takmak. This old priest has guarded the great altar for many centuries and has great magical powers. Do not try to engage him unless you are sure you can defeat him!

Statistics
Attack Magic fireball
Summons Orcs & Goblins
Walking speed 40
Climbing speed 40
Health 999
Life regen 0.16%
Drowning time Red Cross
Icon Keeper of the Altar icon
Drops
Mithril Ore Mithril Ore x20
Gold Ore Gold Ore x20
Silver Ore Silver Ore x25
Iron Ore Iron Ore x30
Coin Coin x50
Jason Mask Adv. Jason Mask x4 (50% chance each)
Not to be confused with the Forest World inhabitant goblin leader, which is called goblin_shaman in the game files.

Keeper of the Altar[1] or the goblins' Great Shaman[2], is the most powerful[3] creature in the game, at least among the mortal ones. He lives in the Underground World.

Speeches[ | ]

As the player scrolls the game screen towards the Altar Shaman, he starts several sort of dialogues, one after another, which will gradually explain for new players how the Altar works.

Altar Shaman Face

♦ ♦ ♦

I am the goblins' Great Shaman!

How dare you come to these lands?!

You have defiled the orcs' cemeteries and disturbed the ancient altar!

The ancient deity will return to this world.

But you still have a small chance of survival.

The altar is used for offering valuable gifts.

If the deity doesn't like your gifts, he will become very angry. And all living things are mortal!

But when he is pleased, the deity will bring blessing into our world, fertilizing the soil and creating life.

The more valuable gifts you donate, the more pleased the deity will be.

You should think about it!

I will get your attention when the deity comes.

And don't you dare try killing me! I am very old and very powerful, that's right!

♦ ♦ ♦

Behavior[ | ]

Vincible or not[ | ]

Even though he's very strong, with an absurd HP[4] and overpowered skills, this old priest is actually beatable.[5] On this subject, one of the game developers, after had been criticized of having created a "not fun" enemy, he just replied:

Dwarf No one is forcing you to kill him. :)
~ Iquos  on Steam Community General Discussions

HP and regen[ | ]

As many other creatures, the Keeper of the Altar has a quota of constant life regeneration.[6] While for other creatures this attribute may go unnoticed, it will make a huge diference while trying to kill the Shaman. His 999 HP will explain why.

Teleportation[ | ]

He can teleport.[7] Trying to isolate him from the altar or trying to get him stuck inside some blocks, won't give the player any advantage, as he always move around when being attacked. And if he feels somehow blocked, he'll destroy some blocks around him, melting them and transforming them into water.[8]

Submersion[ | ]

He can not be drowned.[9] Even if he doesn't use his teleport hability, and the player succeed to completely cover the Shaman with water, it will make no difference, as he does not lose health when submerged.

Invisibility[ | ]

When with very low health, the Keeper of the Altar becomes invisible and the only way of finding it is by the tiny green heart over his head, indicating the amount of health he still has. Something like this: Monster Health

The player may also try to click everywhere around the altar to see if the attack order is activated. The crossed swords icon will indicate the shaman's position.

Truculence[ | ]

The Keeper of the Altar is a semi-hostile creature, meaning he will only attack dwarfs after been attacked by them. When this happens, he may perform one of the following actions:

Magic fireball[ | ]

Five balls of fire, each one with a damage of 1.0 in a radius of 2 blocks; crashing blocks and damaging dwarfs, tesla and arrow towers, and animals.[10]

The fireballs damage is not reduced by the armors that dwarfs are equipped with. The location of the fireballs are random and the shaman has not a established delay between the spells casted. This means he can cast two or three times the fireballs in no time, making a well armored dwarf with half of life die instantly.

Summoning[ | ]

He may evoke around him a group of goblins or a group of orcs, and sometimes a group mixed with both.

History[ | ]

Game version Release Changes
1.1.000b May 2015 Introduced (Underground World - Beta).
1.1.004b May 2015 Added ability of teleporting and protection from sand blocks.
Now his fireballs destroy dwarfs’ blocks.
Increased delay between shaman’s dialogs.
1.1.005b May 2015 Minor changes and fixes: shaman's dialogs.
1.1.007 21 May 2015 Official introduction (Underground World).
1.1.008 27 May 2015 He now teleports himself to the altar if he appears far from it.
If some blocks don’t let him pass to the altar he can transform them to the water.

See also[ | ]

References[ | ]

  1. Bestiary name of the creature. In game files it is called altar_shaman, gobl_sham or green_goblin_shaman.
  2. As he presents himself.
  3. The Bestiary classifies him as a "very dangerous" creature.
  4. 999 acording to game files. To help understand what does this mean, dwarfs have 10 HP.
  5. Or, at least it was beatable in earlier versions of the game, as there are still online videos from 2015 on Internet showing players killing him.
  6. It's 0.16% according to game files.
  7. From log 1.1.008: "Shaman at the 4th world now teleports himself to the altar if he appears far from it."
  8. ibidem: "If some blocks don’t let him pass to the altar he can transform them to the water."
  9. The game files for this character says: water_die_time value="0", meaning the time passed inside the water has no influence on health points.
  10. Info found in the game files, under the following tags: shaman_fire, spell_fireball_tail and magic_fireball.
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